Prototype of a platformer in Unreal Engine 4. The game was created with usage of node system. In the video: all basic mechanics of the prototype
The entire game is coded, animated, drawn and designed by me in C# and procreate. Fully scalable to fit most screens.
This game is called "Witch's familiar simulator" It is a basic 3d game, written entirely in C# in Unity, without usage of premade code. Music is on CC0
This mini-game is a showcase of my animations on my models. The girl and her weapons can be viewed in " 3D Art - soft body modelling" and the house can be viewed in "3D Art - Had surface modelling". All the other assets are from the Unity Asset store with free non-commercial usage license. Music is on CC0.
Movement, animations and everything else was implemented by code or animator.
Movement, animations and everything else was implemented by code or animator.